Posts by matszpk

1) (Message 1000)
Posted 21 Mar 2013 by matszpk
Post:
This app was not optimized in the assembly (this is only recompilation for ARM CPU). ARMv6 CPUs has less powerful FPU and cant execute code efficiently. To Ray_GTI-R: Maybe your the ARMv6 hardware is really slow ?? Others ARMv6 devices computes workunits in about 2-3 days.
2) (Message 988)
Posted 15 Mar 2013 by matszpk
Post:
No. This version has been compiled for ARM with VFP. Time may be comparable with MilkyWay WUs.
3) (Message 971)
Posted 11 Mar 2013 by matszpk
Post:
For question about BOINC client: This is native (compiled to native code) BOINC client compiled from modified (by me) original sources from BOINC site. I added client monitor, update apps mechanism (for nativeBOINC) and I extended local prefs (power management, battery temperature options). sources codes available at
https://github.com/matszpk/native-boinc-for-android/. the Most project apps has been ported by me and published on the my site (instead on the project servers). This is reason why 'anonymous platform' is visible.
4) (Message 968)
Posted 11 Mar 2013 by matszpk
Post:
Checkpointed workunit also validated succesfully. link http://asteroidsathome.net/boinc/result.php?resultid=2328219
5) (Message 967)
Posted 11 Mar 2013 by matszpk
Post:
Yes. My first workunit was validated successfully! link:
http://asteroidsathome.net/boinc/result.php?resultid=2328248
6) (Message 966)
Posted 11 Mar 2013 by matszpk
Post:
My BOINC client has support for checkpointing (you can check it). This is not problem. It tested on other project apps (succesfully).
7) (Message 775)
Posted 3 Feb 2013 by matszpk
Post:
Hi, I am matszpk, NativeBOINC author. I see, that you wrote port for ARM devices (for raspberry pi) :). NativeBOINC is open project and in the my site is BOINC API (look up in download page). You can download BOINC API and compile your applications. Finally, I can recompile your application to Android platform (if you allow me). Any good will would be appreciated.
thanks
matszpk