Posts by mmonnin
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1) Message boards : Number crunching : Out of WU (Message 6404)
Posted 23 days ago by mmonnin
Scroll down, there are several threads about being out of work, no new work, etc.
2) Message boards : News : Badges (Message 6363)
Posted 24 Sep 2019 by mmonnin
Some projects have something like this if you find a Prime, special # or have crunch data used in research. PrimeGrid, GPUGrid, RakeSearch, DHEP, Amicable, Xansons, ODLK, Latin Squares (ODLK1), Pogs, SRBase are some that I see.
3) Message boards : Problems and bug reports : RTX 2080 Cuda Errors (Message 6341)
Posted 2 Sep 2019 by mmonnin
Turing is not supported. Several threads in Number Crunching forum and the project as a whole is slow to adjust support for new NV generations.
4) Message boards : Number crunching : no WUs (Message 5851)
Posted 23 Jun 2018 by mmonnin
Basically all projects are chosen as possibilities unless there is sporadic work or its still beta testing. FB has been running for over a decade. I'd guess if a project admin requests their project to not be included it could be made so.


Your Thought really comes before the Mining Teams Took Over BOINC for Fake Money.

Still not getting any Tasks.
I wonder if the Real Formula One runs this way as well, kind of like saying you cannot have any Fuel for your Race Car.


Not sure what mining really has to do with Formula BOINC Sprint participants causing a shortage of work for a project. Two weeks ago there was a shortage for awhile as well and during the event the credit earned tripled for Latinsquares. Gridcoin does a huge amount of BOINC work but I don't recall that team having as large of spikes as other teams during FB Sprints. Gridcoin users carry on for the most part and the rest of us caused the outage.

Disclosure: I don't agree with the historical reasoning for a crypto currency. Its mostly a waste of electricity. On the other hand w/o it, some people wouldn't be doing good with Curecoin, Foldingcoin and some of the projects Gridcoin whitelists. At least on the FAH side, foldingcoin does not have a team requirement unlike Curecoin and Gridcoin.

As mentioned by xii5ku in the other thread, I don't know if Sébastien notifies admins judging by the reactions of some of the admins. But if any are concerned over the high load caused by the sprints, my guess the time for opting out is at the beginning of the year. It's like no complaints means its ok to be included I guess.
5) Message boards : Number crunching : no WUs (Message 5840)
Posted 22 Jun 2018 by mmonnin
Basically all projects are chosen as possibilities unless there is sporadic work or its still beta testing. FB has been running for over a decade. I'd guess if a project admin requests their project to not be included it could be made so.
6) Message boards : Problems and bug reports : Issue with Compute Capability 7.0 GPU (Titan V) (Message 5804)
Posted 9 May 2018 by mmonnin
It took awhile for Pascal support so I guess there needs to be some manual intervention for it to work

http://asteroidsathome.net/boinc/forum_thread.php?id=542#5016
7) Message boards : Number crunching : Mouse lag (Message 5110)
Posted 14 Jan 2017 by mmonnin
Not really. GPU applications that fully utilize the GPU will have screen lag. I mean like 99-100% full GPU utilization. I've seen it on several projects like Asteroids, Collatz and FAH. Others like E@H with a bit lower GPU util do not have screen lag.

Basically, CPUs have interrupts but GPUs do not. Keyboard input is an interrupt that gets to move to the head of the work queue for CPUs. Since GPUs are meant to display live images and originally weren't designed as compute engines for other things besides drawing images on a screen, there is no GPU interrupt. Any input or change to the screen has to go through the work compute buffer before getting to your mouse movement. Also unlike CPUs you can't tell it to run at 90% either.

If you're not gaming at the moment, the screen could be powered off the iGPU instead of the 980Ti.
8) Message boards : Number crunching : App_info (Message 5085)
Posted 6 Dec 2016 by mmonnin
Ahh yes I did post app_config.xml file which is 100% correct and works. I am running it now. I don't recall editing any app_info file but I use cc_config.xml file to limit projects to one card or another. I used it to run asteroids on a 970 and E@H on a 1070 in the same machine. Before Asteroids released its Pascal capable app. The same app_config.xml file works then and now.
9) Message boards : Number crunching : App_info (Message 5070)
Posted 30 Nov 2016 by mmonnin
<app_config> <app> <name>period_search</name> <max_concurrent>4</max_concurrent> <gpu_versions> <gpu_usage>0.5</gpu_usage> <cpu_usage>0.2</cpu_usage> </gpu_versions> </app> </app_config>
10) Message boards : Problems and bug reports : unreasonable astimated remaining time (Message 5035)
Posted 16 Oct 2016 by mmonnin
Your ETA should adjust as WUs complete. If they can't be completed then they could be aborted before hitting the deadline so they can be sent to someone else.
11) Message boards : Number crunching : Can I reduce the GPU resource usage from "0.01 CPUs + 1 NVIDIA GPU" to "..0.8 NVDIA GPU” ? (Message 5034)
Posted 16 Oct 2016 by mmonnin
I haven't crunched before with Prime or Seti but I know that E@H does not fully utilize a GPU. Even with 3-4 WUs at once.

The stuttering arises because the Asteroids app completely utilizes your GPU, as it does mine. I sit at 99-100% most of the time. Unlike CPUs, there is no interrupts for the GPUs. It expects to process data as it comes in, in real time. When the buffer is full of compute and then there is a request to change the screen there is lag. CPUs have interrupts to insert high priority tasks and moves it to the front of queue so to speak.

There is no way to set GPU utilization % either.

Best option would try to use iGPU or another card when using the computer for daily tasks and turn off Asteroids and use your 980 for gaming as an example.
12) Message boards : News : Application with nvidia 1070/1080 support added (Message 5020)
Posted 10 Oct 2016 by mmonnin
Awesome! I'll be finishing E@H work and trying this on my 1070. I'm guessing 1060s have support as well?
13) Message boards : Problems and bug reports : Computation errors (Message 5015)
Posted 9 Oct 2016 by mmonnin
I don't believe Asteroids supports Pascal GPUs yet.
14) Message boards : Problems and bug reports : Compute Error with EVGA 1070 FTW (Message 4966)
Posted 24 Aug 2016 by mmonnin
Pascal is not yet supported. Dev is working on it.
15) Message boards : Number crunching : WU Errors GTX 1080 (Message 4961)
Posted 13 Aug 2016 by mmonnin
Pascal is not supported yet.
http://asteroidsathome.net/boinc/forum_thread.php?id=516

I have a 1070 myself and I am using it to run E@H and Asteroids on only my 970 due to no support yet. :(




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