Posts by robertmiles

41) (Message 4850)
Posted 16 Apr 2016 by robertmiles
Post:
A workunit that appears to be missing one of the files required to run on a GTX 560:

http://asteroidsathome.net/boinc/result.php?resultid=112153989

Or possibly, the CC detection didn't work properly.

Part of a large cluster of GPU workunits from various BOINC projects that failed about the same time, so at least one of them did not leave BOINC and the driver in a state where another GPU workunit would start properly.

Period Search Application v101.12 (cuda55)
42) (Message 4774)
Posted 30 Jan 2016 by robertmiles
Post:
When I tell the Asteroids@Home login procedure that I have forgotten my password but remember my username, I get these messages:

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/boincadm/projects/boinc/html/inc/phpmailer/class.phpmailer.php on line 1909

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/boincadm/projects/boinc/html/inc/phpmailer/class.phpmailer.php on line 1909
Email sent

The email arrives and allowed me to reset my password, though.
43) (Message 4773)
Posted 30 Jan 2016 by robertmiles
Post:
I have a workunit that appears to have its progress frozen.

http://asteroidsathome.net/boinc/result.php?resultid=108678252

Progress 68.846%, elapsed 1d 01:10:43, remaining 11:24:11 and increasing.

Later:

Progress 68.846%, elapsed 1d 04:52:55, remaining 13:04:21 and increasing.

How soon should I abort it?
44) (Message 4310)
Posted 1 Apr 2015 by robertmiles
Post:
Could the download limiting server software be changed so that it doesn't count Download failed as a reason to stop a computer from downloading more workunits?

That should help get rid of the workunits set up with missing input files on the server faster, without the current restriction on how many good workunit get done each day.

I've found that there is no need to abort workunits with Download failed - just use the normal method for reporting them back to the server.
45) (Message 4208)
Posted 22 Mar 2015 by robertmiles
Post:
I got 2 workunits successfully of my last 60, the rest gave download errors.

At least those giving download errors don't use much CPU or GPU time on my computers, so I'll let them keep trying.
46) (Message 4207)
Posted 22 Mar 2015 by robertmiles
Post:
I've been having a similar problem. Of my last 60 workunits, one completed and validated, one completed and is waiting for validation, and the rest gave Error while downloading. Is the project accomplishing anything useful with such a high rate of Error while downloading?
47) (Message 3909)
Posted 1 Jan 2015 by robertmiles
Post:
Note that if the GPU applications are 10-20 times as fast, expect 10-20 times as much load on the server unless the total number of workunits available each day is limited.

I've taken a class in CUDA programming and tried to take one in OpenCL programming. Neither covered just what software to install on your computer to start that type of programming at minimum cost.
48) (Message 3866)
Posted 6 Dec 2014 by robertmiles
Post:
Looks like you need a server application to inspect every workunit, and if any of the input files are not in the right places on the server, mark that workunit as Download failed without actually sending it out to any clients.

I might volunteer to write it, except that I suspect that your server uses Linux, and I've never used Linux at all.
49) (Message 3762)
Posted 9 Nov 2014 by robertmiles
Post:
Possibly because CUDA is much easier to work with they say. OpenCL is said to be cumbersome and generally hasn't been well received by programmers, at least that's the sense I get when reading about CUDA vs. OpenCL from many different sources around the web. CUDA and the NVIDIA architecture were designed and built for each other therefore you can expect there to be fewer compromises. OpenCL was designed to work with a number of existing architectures (otherwise it would be senseless to make it open) so there are necessarily compromises. Compromises negatively affect user friendliness and therefore adoption rates. There is also a perception that CUDA is the platform that gives the greater performance to most massively parallel algorithms with the least effort.


Another factor is that online CUDA classes are easier to find than online OpenCL classes. I had taken two online CUDA classes, both aimed at programming for GPUs, before I even found an online OpenCL class - and that one was aimed at programming for FPGAs instead of GPUs. This results in fewer OpenCL programmers open to low-budget projects.


Previous 20