Posts by ProDigit
1)
(Message 6715)
Posted 21 May 2020 by ProDigit Post: I currently have about 500 WUs pending to upload. I would recommend to configure not to accept new tasks, or lower the project's priority settings, so your PC will do other work (like Milkyway is still working). |
2)
(Message 6714)
Posted 21 May 2020 by ProDigit Post: Is there any application or newer version other than Period Search Application v102.12 (arm_android_pie) for Android devices? This thing runs too sloooooow. The last WU spent 46hrs on my Android TV-box. The TV-box run SCC from WCG before, very fast, 4 to 5 WUs per day. I check RAM and ROM to see if it was out of space, it was not. It was just too damn slow. Why? It there an alternative? Most WUs run over 10 hours on ARM processors (2Ghz or below). |
3)
(Message 6705)
Posted 21 May 2020 by ProDigit Post: No, I compare it to most other projects. In case you didn't notice, all projects I mentioned above are GPU projects! They all run NVidia GPUs. When I see Asteroids on my NVidia GPU running at 198W, I assume I'll get pretty close to the same points as all other projects that can make use of the hardware in a similar manner. If we get to compare, Asteroids uses the GPU way more intensely, than Einstein, Milkyway (which I didn't add, because I run plenty of GPU projects), and Moo! Wrapper. All these projects use about 1/3rd the power of my GPU (75W/104W Milkyway/Moo! -180W for einstein), yet they give more than 3x the credit Asteroids gives! I'm telling you, this credit system stinks! It's not even close to measured out fairly compared to all other projects that use the cobblestone measuring unit! I would seriously recommend Astroids to stick to the standard laid out here: https://boinc.berkeley.edu/wiki/Computation_credit Likewise, I'm complaining with the Collatz for using Q/HPP (8-16bit) computation, but assigning 64bit DPP PPD for it! This system is totally unfair as well! I think Asteroids need to update their PPD credit system for GPUs, Especially when they regularly shut down, and don't accept WUs from people, allowing processed WUs to expire without the user being able to upload them! Srsly dude! Asteroids is in the wrong here! |
4)
(Message 6702)
Posted 20 May 2020 by ProDigit Post: I'm not sure which is worse: the project periodically running out of work units and going a few days with nothing, or the project periodically running out of disk space for a few days in which WUs cannot be uploaded..... I prefer the former. I have plenty of projects I'm supporting, so if one goes down, i can do the second. What's the worst, is when a project can't accept new WUs, and those WUs pass the deadline! No PPD for them! I'm having close to 200 WUs pending for upload.... |
5)
(Message 6701)
Posted 20 May 2020 by ProDigit Post: No, I compare it to most other projects. Asteroids and mindmodelling are 2 projects that give the lowest PPD. Most other have higher PPD. PrimeGrid, GpuGrid, Yoyo are a bit higher. The Collatz is without a doubt, giving too high PPD. |
6)
(Message 6686)
Posted 19 May 2020 by ProDigit Post: Been trying to upload for an entire 2 days now! Better get another (10TB) HDD, because it'll be full again soon! |
7)
(Message 6680)
Posted 18 May 2020 by ProDigit Post: CPU time for Astroids on Nvidia GPUs, record way too little CPU time. I think the points are linked. Compared to most GPU projects, we're getting a good 8 to 10x lower points than we should receive. Can points be revised pls? |
8)
(Message 6648)
Posted 4 May 2020 by ProDigit Post: Glad I'm not alone, and have an answer now. Hope the problem gets fixed before the WUs expire! Nothing around here happens in a hurry. My guess is they don't look at the server more than once a week, if that, and never on a weekend. Yes, I'm guessing because the admins of this project don't bother to communicate with the community at all. The history has been if something happens between Friday PM and Monday AM nothing gets done until Monday around noon if we are lucky. Must be too busy drinking beer. If Asteroids is in Europe, they won't work in the weekends! |
9)
(Message 6647)
Posted 4 May 2020 by ProDigit Post: Re Collatz points on different GPU: Yeah, I think they do hpp and count it as FPP or DPP or something... |
10)
(Message 6632)
Posted 30 Apr 2020 by ProDigit Post:
I'm not looking for max amount of points. But asteroids is by far the lowest PPD per hour of any GPU project! On average I get the same PPD as my CPU crunching (in the likes of 200k PPD, vs 1M to 2M PPD on other projects. (The collatz gets me 80M PPD, and I'm not saying we should follow that, but at least be more equal to the other projects?). |
11)
(Message 6620)
Posted 28 Apr 2020 by ProDigit Post: I stand corrected, some of the new WUs only utilize less than 5% of CPU. |
12)
(Message 6619)
Posted 28 Apr 2020 by ProDigit Post: OpenCL 3.0 is on the way. Supposedly OpenCL 1.2 with selective optimizations, rather than the full package like OpenCL 2.0 source I would also not try to run 2 WUs at a time. It seems a 2080 Ti (with mild power reduction to 180W) does a WU below 10 minutes. I've ran them from 125 to 290W, and Asteroids seems to be able to tax these GPUs pretty much completely. |
13)
(Message 6618)
Posted 28 Apr 2020 by ProDigit Post: Currently, my RTX 2070 Super and 2080 Ti is running at full capacity, using GPU = 1 and CPU = 0.25. The new WUs might have fixed the low GPU usage. If a 2070 Super and 2080 Ti can be utilized 100%, a 1030 should as well. |
14)
(Message 6617)
Posted 27 Apr 2020 by ProDigit Post: I run Asteroids GPU (Nvidia RTX 2080Ti and 2070 Super) on a few machines, and found that the stock CPU setting of "0.01 CPU + 1 Nvidia GPU" is too low. I think a CPU setting of 0.24 to 0.30 is much more accurate, in terms of fast CPU (3,75Ghz and up) and GPU (RTX or equivalent or higher); or slow CPU (2,50Ghz or below) and slow GPU (GTX or equivalent below this). This will allow 1 core to be allocated per ~3-4 GPUs. More testing is needed, but I believe the setting needs adjustment! |
15)
(Message 6615)
Posted 27 Apr 2020 by ProDigit Post:
The collatz awards a quick return bonus. That being said, a 2080Ti should be twice as fast as a 2060, not 1060! I came here because I've been running a few batches of asteroids on 2080Tis and feel like I get WAY too little credit for it. Granted, about 80Wus still need to be validated, but I feel we're not getting an equivalent PPD score on asteroids, vs on most other projects. There might be an issue with the CPU not being fast enough to feed an rtx2080ti. |