Posts by mikey
21)
(Message 6634)
Posted 30 Apr 2020 by mikey Post: An update. I went into Nvidia GeForce Experience to reset my video recording before going in-game and it couldn’t even access information about the card now. My 1660Ti is working here but is not using the standard Nvidia drivers: 296191943 126909715 30 Apr 2020, 1:59:54 UTC 30 Apr 2020, 8:17:09 UTC Completed and validated 1,369.96 3.72 480.00 Period Search Application v102.14 (cuda102_win10) No idea what happened or why but it does work!! |
22)
(Message 6633)
Posted 30 Apr 2020 by mikey Post:
They ARE like other Projects using the 'Seti New' way of doing credits. To change things you need to talk to an Admin and they don't hang out here getting into a discussion with us crunchers very often...they have a Project to run. |
23)
Posted 29 Apr 2020 by mikey Post: I'm running ateroids@home on a Raspberry Pi 1B+ and currently have 165 work units that have returned an "error while computing." The Task detail shows: The Boinc error codes say this means: https://boinc.mundayweb.com/wiki/index.php?title=Process_got_signal_4 "This process error can happen when your BOINC version is outdated. Try to update to a more up-to-date version. The problem can also be attributed to a large amount of disk errors." In your case the Boinc version is up to date, there is a newer one but maybe not for the Pi. |
24)
(Message 6627)
Posted 29 Apr 2020 by mikey Post: Wish this project would STOP sending me notices to accept CPU workunits. I only do GPU workunits ONLY!!!! STOP IT!!!!!!! It's NOT the Prject, it's hard coded into the Boinc software to remind us that other projects and apps want our resources too. Just be glad they only let one Project 'remind us' not the 20+ Projects and apps alot of people could be attached too. |
25)
(Message 6626)
Posted 29 Apr 2020 by mikey Post:
Think 'credit new' for the credits here, they use the Seti idea of granting credits while other Projects like Collatz have their own idea of how many credits you should get for each workunit. If you just care about credits, most people don't BTW, then for gpu's crunch for Collatz and for cpu's crunch for http://nci.goofyxgridathome.net/ when they have workunits. I believe those are the two highest paying Projects at the moment. |
26)
(Message 6623)
Posted 28 Apr 2020 by mikey Post: I noticed something else that looks strange. Plug in a screen to the 2nd gpu when you boot the machine or Windows can disable a gpu that's 'not being used'. There is a plug you can make to simulate a monitor if you'd like: https://www.geeks3d.com/20091230/vga-hack-how-to-make-a-vga-dummy-plug/ |
27)
(Message 6622)
Posted 28 Apr 2020 by mikey Post: I noticed something else that looks strange. Do you have a cc_config.xml file with <use_all_gpus> in it? |
28)
(Message 6606)
Posted 26 Apr 2020 by mikey Post: Asteroids@home: Notice from BOINC This is hard coded into the Boinc you downloaded and is NOT Server side based, to remind you other Projects want your help too, be thankful it only shows one Project not the 2 dozen some people are attached too!! |
29)
(Message 6605)
Posted 26 Apr 2020 by mikey Post: Actually, why can't we see pictures on the forum? ? My guess would be because they are using an older version of the software and it doesn't support them. Or it could because you used a png extension and it doesn't support those, your signature is a gif file and it shows. Try it this way instead: https://i.imgur.com/4brOg6t.png |
30)
(Message 6590)
Posted 22 Apr 2020 by mikey Post:
The only way is to try it on your system and see what happens, ie try 2 wu's at once and it is slower or crashes then go back to one wu at a time. The Forums are only visited by less than 10% of the total users so the chance of finding someone with your specs is small. Most people just sign up and crunch, if it doesn't work they try another Project, if that too doesn't work most give up and stop crunching. |
31)
(Message 6589)
Posted 22 Apr 2020 by mikey Post: System configuration: Windows 10, two (2) GTX 1080 FE and two (2) Xeon E5-2697 v2 In the 2nd one you are specifying one cpu core for each gpu workunit you run, that's 4 cpu cores, of course your cpu workunits are 'waiting to run' as they are tied up running the gpu workunits. |
32)
(Message 6588)
Posted 22 Apr 2020 by mikey Post:
Each Project has it's own programmer to write the app, due to MANY differences there just no way to make this app just as fast as that app at another Project. One difference is the amount of data being processed, Collatz is looking for a result to a math problems, gpu's can zip thru those in no time. While Asteroids is also doing math stuff it's much more computationaly intense so takes much longer and is harder to optimize because of it. The reason each Project has different programmers comes down to money and confidentially, project a doesn't want others stealing the way they do things so gets an in house person to do the programming while project b can afford to pay someone who has done it before so it's more optimized. BOTH work which is the whole point. Another difference is the money programmers want to do the app, some projects have the money to pay someone good while other projects only have the money to pay someone who can do it. Seti got Nvidia help writing theirs so it was highly optimized, Nvidia has not helped other projects to the same degree. |
33)
Posted 13 Apr 2020 by mikey Post: Since the Server Status doesn't show which kinds of units are available you could be getting what they have that works that also has the number of tasks you want instead of getting all they have all of one kind and then some of another kind, there's just no way to know that. That's something only an Admin can answer. |
34)
Posted 12 Apr 2020 by mikey Post: My W3680 only receives SSE2 uits, not a single SSE3 unit. My 1245v2 used to receive AVX all the time but now it started receiving SSE2 as well. Is there some way to encourage the project to send the correct type of work units? Since the Server Status doesn't show which kinds of units are available you could be getting what they have that works that also has the number of tasks you want instead of getting all they have all of one kind and then some of another kind, there's just no way to know that. |
35)
(Message 6485)
Posted 23 Mar 2020 by mikey Post: Hi mg13 [HWU], Perhaps since Seti is closing you can get a copy of their version to cut the process in half. |
36)
(Message 6460)
Posted 8 Mar 2020 by mikey Post: Hello from the Carolinas. Hey me too!! I'm in North Carolina about 10 miles North of the South Carolina border. |
37)
(Message 6430)
Posted 20 Jan 2020 by mikey Post: The GTX 1660 Ti would be in more people’s reach. l ask that we get the app updated to support the Turing based cards please. Hopefully it would just be a matter of recompiling it with the latest CUDA compiler but I bet it’s not that simple. My 1080Ti, 1060 and 760 gpu's work just fine here, about 11 minutes per wu for the 1080Ti and about 47 minutes for the 760. |
38)
(Message 6417)
Posted 28 Dec 2019 by mikey Post: I will probably have to abort half of these. Between projects Boinc tries to do it on a daily RAC level based on the percentage you have for each Project, but it takes time as you said. Alot of the problem comes in when a project provides both cpu and gpu workunits and the user crunches both from the same project as Boinc has no programming to deal with the differences at this point. Hopefully the Developers, who are all volunteers now, are working on the problem but it's been a long time coming. |
39)
(Message 6416)
Posted 28 Dec 2019 by mikey Post: What was your setting about the cache size for work units? But as you stated if the run time increases dramatically you will still run into cases where you have too many workunits, Boinc itself works out the problem but you have to actually crunch some workunits for Boinc to know that you can only do x numner of workunits per day to get the cache size right. No the formula still isn't perfect but over time it does get better. |
40)
Message boards :
News :
Badges
Posted 9 Aug 2019 by mikey Post: I haven't thought about adding more new badges but I suppose I can add 1 or 2 more badges. I'll have it on my mind. I think that's a great idea especially since gpu's can be used here now. |
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