Posts by Jan Vaclavik

21) (Message 1546)
Posted 20 Aug 2013 by Jan Vaclavik
Post:
I have inspect this and it looks like AVX2 app for Intel Hasvel.

AVX2 brings new integer instructions to 256 bit AVX world which is missing in AVX. We use them in app so our AVX app must use SSE2 instructions for integers.

We use Visual studio 2010 for win builds and there is no AVX2 support. Visual studio 2012 do not support Win Vista and older OS.

I have ordered one i5-4670 in our company and I will test AVX2. If tests will be succesfull we will create download section and let users download special app with app_info.xml included.


Boinc does not allow you to release an application which would be only available to specific Windows versions?
22) (Message 1522)
Posted 19 Aug 2013 by Jan Vaclavik
Post:
The next will be SSE2 and AVX. And I have to think over the credit, I think that we could send longer WUs which would be better. But first we try to finish the applications to knowing how much time would it take.

Does the AVX version use SSSE3, SSE4.1 and SSE4.2 as well?
Not that I have CPU with AVX instructions, just wondering.
23) (Message 1509)
Posted 18 Aug 2013 by Jan Vaclavik
Post:
I wonder if the x64 version without SSE support is even required.

For RNA we made an SSE2 version for x64 "just in case" but is there even any x64 CPU without SSE3 (only talking about 8086 based architecture of course) ?

Early Athlon 64s?
24) (Message 1485)
Posted 14 Aug 2013 by Jan Vaclavik
Post:
The new version is a pleasant surprise. Cant wait to see SSE3 version.
25) (Message 1337)
Posted 4 Jun 2013 by Jan Vaclavik
Post:
Předpokládám, že jste si spletl uživatelská jména a tenhle dotaz byl směřován na správce projektu pana Radima Vančo s uživatelským jménem Kyong.
Jinak nějaké základní informace naleznete třeba na stránkách CNT, kde je snad Kyong take aktivní.
26) (Message 1275)
Posted 18 May 2013 by Jan Vaclavik
Post:
I guess I am stuck with Collatz. Those small ancient GPUs are producing some two thirds of my RAC - way more than the four CPU cores. I was kind of hoping to put them to some better use.
On a somewhat related note, I doubt there are many projects that use the new Intel OpenCL GPUs either. Somewhat shocking considering Intel is the largest GPU manufacturer on the PC market.
27) (Message 1264)
Posted 15 May 2013 by Jan Vaclavik
Post:
As long as I am stuck with RV610s, I leave the GPU enabled projects to others. There are way too many projects these days.
In fact slow ARM cpu means the unit would be validated later, thus possibly delaying the discovery.

As for Einstein, AFAIK their main application remains CPU-only. There is even an option not to receive CPU tasks of GPU enabled applications.
28) (Message 1261)
Posted 14 May 2013 by Jan Vaclavik
Post:
Exactly the reason I don't contribute to GPU enabled projects - no point to waste CPU cycles.
29) (Message 1247)
Posted 13 May 2013 by Jan Vaclavik
Post:
No Altivec? This is an outrage! Well, not really.
30) (Message 868)
Posted 16 Feb 2013 by Jan Vaclavik
Post:
@ Jan Vaclavick: If You've ever done SETI You understand why grabbing so many wu's is suggested. As Dagorath points out, SETI's servers are constantly out of duty due to maintenance/broken/stolen/kidnapped/abducted or whatever. If You only crunch in SETI 24h/day having the computer iddle is really annoying. In my case I'm now doing a little of SETI (sorry mates, I must admit it), but with Einsten as well. So if SETI servers are down, my computer's GPU won't spend the whole weekend iddle (it happened to me a time ago when I was doing only CPU SETI).

I could understand this back in the day when the project had its own client, but since they moved to boinc, people can simply help with other projects during the downtime of their favourite project.

Speaking of GPUs, is there any project (other than Collatz) that can use old hardware like the integrated HD 4250?
31) (Message 828)
Posted 11 Feb 2013 by Jan Vaclavik
Post:
Why are people grabbing that many units anyway? Is it "OMG, units are online, cant have anyone steal them from me, have to get as many as possible"? or am I missing something?


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