Longer workunits
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Longer workunits
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Send message Joined: 9 Jun 12 Posts: 584 Credit: 52,667,664 RAC: 0 |
Last modified: 18 Dec 2013, 11:49:10 UTC |
Send message Joined: 27 Jun 12 Posts: 129 Credit: 62,725,780 RAC: 0 |
How many WU to work out an asteroid now that we've got these larger work units? BOINC blog |
Send message Joined: 29 Nov 13 Posts: 1 Credit: 2,171,923 RAC: 0 |
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Send message Joined: 27 Jun 12 Posts: 1 Credit: 20,931,207 RAC: 66 |
Last modified: 8 Dec 2013, 15:43:46 UTC |
Send message Joined: 24 Aug 13 Posts: 111 Credit: 31,755,730 RAC: 2,986 |
How many WU to work out an asteroid now that we've got these larger work units? Yea I'd be interested to know too :) Team AnandTech - SETI@H, Muon1 DPAD, Folding@H, MilkyWay@H, Asteroids@H, LHC@H, POGS, Rosetta@H, Einstein@H,DHPE & CPDN Main rig - Ryzen 3600, 32GB DDR4 3200, RX 580 8GB, Win10 2nd rig - i7 4930k @4.1 GHz, 16GB DDR3 1866, HD 7870 XT 3GB(DS), Win7 |
Send message Joined: 9 Jun 12 Posts: 584 Credit: 52,667,664 RAC: 0 |
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Send message Joined: 23 Nov 13 Posts: 2 Credit: 427,680 RAC: 0 |
? new to asteriod@home, how large is a WU, I guess I mean as in Flops. ex. I have an average of 4,689. Is that a day or is that all the days since i have joined. Ok i won't erase that, I can figure out an average but i thought it was funny i typed it without thinking first. any ways, just would like to know a little info about what a WU is, how big, nice to know 80 to process one, thanks for that tid bit. Oh yeah, and what are the badges that show up under badges for? thanks in advance. Happy Holidays Rise Zenrise @unti11ambsb3c0m31i0ns |
Send message Joined: 27 Jun 12 Posts: 129 Credit: 62,725,780 RAC: 0 |
Last modified: 12 Dec 2013, 8:36:36 UTC I think they have gotten too big for the Raspberry Pi now. They were around 315,000 seconds per wu. This change pushes them right out. I realize you increased the deadline but they will be taking about a week per wu. Is it possible to have smaller wu for the ARM and Android machines? BOINC blog |
Send message Joined: 14 Jan 13 Posts: 2 Credit: 19,812,000 RAC: 0 |
I think they have gotten too big for the Raspberry Pi now. They were around 315,000 seconds per wu. This change pushes them right out. I realize you increased the deadline but they will be taking about a week per wu. Agreed. I have a few Odroid U2's and the long WU's are a bit too long. |
Send message Joined: 3 Jan 13 Posts: 30 Credit: 1,705,200 RAC: 0 |
Last modified: 12 Dec 2013, 16:57:52 UTC |
Send message Joined: 21 Dec 12 Posts: 176 Credit: 136,462,135 RAC: 11 |
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Send message Joined: 24 Aug 13 Posts: 111 Credit: 31,755,730 RAC: 2,986 |
Last modified: 12 Dec 2013, 18:43:39 UTC ? new to asteriod@home, how large is a WU, I guess I mean as in Flops. ex. I have an average of 4,689. Is that a day or is that all the days since i have joined. Ok i won't erase that........................ Oh yeah, and what are the badges that show up under badges for? thanks in advance. Happy Holidays You should of erased that :P You get certain badges when you've hit certain credit milestones, the only ones I know offhand (from my own stats) are :- C 10k Si 100k Fe 500k Ni 1M And yea they're chemical symbols, in English they are C = Carbon, Si - Silicon, Fe = Iron, Ni = Nickel Their are more milestones I just haven't bothered googling them ;). Team AnandTech - SETI@H, Muon1 DPAD, Folding@H, MilkyWay@H, Asteroids@H, LHC@H, POGS, Rosetta@H, Einstein@H,DHPE & CPDN Main rig - Ryzen 3600, 32GB DDR4 3200, RX 580 8GB, Win10 2nd rig - i7 4930k @4.1 GHz, 16GB DDR3 1866, HD 7870 XT 3GB(DS), Win7 |
Send message Joined: 9 Jun 12 Posts: 584 Credit: 52,667,664 RAC: 0 |
Well, adding the shorter workunits for Raspberry and Odroid isn't easy. Problem is that I would have to create a new application and users would have to set what they want to compute. Users who don't check the settings too much would have both in their BOINC manager and for us maintaining more versions of data with different sizes is also more complicated and more resources consuming on server side. So I think that the current size is I hope a good compromise among the length. A new problem will be with GPU app where the times should be shorter. I hope the current length is well balanced/compromised for every version of app because we don't have to change the data structure for GPU so creating new applications (splitting) is not helping. |
Send message Joined: 3 Jan 13 Posts: 30 Credit: 1,705,200 RAC: 0 |
Last modified: 12 Dec 2013, 21:12:13 UTC Problem is that I would have to create a new application and users would have to set what they want to compute. Users who don't check the settings too much would have both in their BOINC manager (...) For this new application you could do it the same way as Einstein did recently with the BRP4 non-GPU work (links, see last section). They simply don't ship this work to x86 CPUs anymore, only intel GPUs and ARM devices. Maybe you could also include the vanilla non-SSE 32bit x86 Asteroids app here? By the way, does it make sense to provide a 32bit SSE3 and AVX app? I mean, I don't know, are there many people running a 32bit OS on such a modern CPU still? A new problem will be with GPU app where the times should be shorter. So I assume above problem has to be adressed at least when the GPU apps are available cause you can't satisfy both a GTX Titan and a Raspberry anymore? Regards |
Send message Joined: 9 Jun 12 Posts: 584 Credit: 52,667,664 RAC: 0 |
This is what I wanted to avoid. We have to prepare two version of workunits and additional server components so it also increase the load. I think it would be better to do this when there is a new server which will be running only a database. It is planning after upgrading the current server.
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Send message Joined: 19 Jun 12 Posts: 221 Credit: 623,640 RAC: 0 |
By the way, does it make sense to provide a 32bit SSE3 and AVX app? I mean, I don't know, are there many people running a 32bit OS on such a modern CPU still? For 32bit SSE3 - Yes, of course makes sense. Many run 32bit Windows XP for BOINC: http://boincstats.com/en/stats/-1/host/breakdown/os/0/4/0 This link probably also includes non-active (retired) hosts but many like/prefer 32bit Windows XP even on 64bit CPU (including me) I may ask the opposite - is there need for 64bit applications if 32bit run on 64bit OS? Why do you think that 64bit applications are faster? In fact sometimes 64bit is slower than 32bit (on 64bit CPU/OS) because of wider address space (8-byte pointers) SSE3 is no different in bitness in 32bit vs 64bit OS '64bit' is about "64-bit integer arithmetic and logical operations, and 64-bit virtual addresses" - http://en.wikipedia.org/wiki/X86-64#Architectural_features SSE2/SSE3 "instructions implement the vector floating-point operations" and use 128bit registers both on 32bit and 64bit CPU/mode - http://en.wikipedia.org/wiki/SSE2 And there are 32bit CPUs with SSE3 (e.g. Pentium 4 - http://en.wikipedia.org/wiki/SSE3) - ALF - "Find out what you don't do well ..... then don't do it!" :) |
Send message Joined: 4 Dec 13 Posts: 3 Credit: 4,299,195 RAC: 9,805 |
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Send message Joined: 21 Dec 12 Posts: 176 Credit: 136,462,135 RAC: 11 |
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Send message Joined: 17 Dec 13 Posts: 1 Credit: 274,560 RAC: 0 |
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Send message Joined: 16 Aug 12 Posts: 293 Credit: 1,116,280 RAC: 0 |
Last modified: 17 Dec 2013, 20:38:45 UTC A que is a stick used in billiards to strike the que ball. Kyong meant the queue. A queue is a line or series of things or people. The people waiting to get into a store to be one of the first to get a new Xbox (for example) form a queue. snatch up movie form up in a queue outside the door. In BOINC the queue usually refers to a series of tasks or the result reports obtained from tasks. Kyong was referring to the queue of tasks waiting on the server to be sent to hosts such as yours. Your host has already received a number of tasks from that queue and is crunching them. As your host crunches the tasks it will upload the result from each task immediately upon completing the task. It will queue the result reports (distinct from the results they refer to) and when there are a few in the queue your host will contact the server and upload those reports. You can see how many tasks are in the server queue by clicking the Project Status link on the project's home page. On that page you will see "Tasks ready to send" which is the number of tasks remaining in the server's queue. You will also see "Tasks in progress" which is the number currently crunched spread out across the pool of volunteer hosts. On your host you can't see your queue in BOINC manager if it is in Simple View mode. To switch to Advanced View where you can see your queue click View -> Advanced View. You can also see your queue from the server's perspective if in your web browser click Your Account -> Tasks. There are many useful links to explore on that page. It's good idea to check your tasks and results by clicking Your Account -> Tasks frequently. If your host is computing good results they will be shown on that page as Success or Verified. If your host is computing bad results (due to faulty RAM or excessive overclocking, for example) they will show as Compute Error or some similar term. BOINC FAQ Service Official BOINC wiki Installing BOINC on Linux |
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Longer workunits