Project Admins Don't Understand BOINC
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Project Admins Don't Understand BOINC
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Send message Joined: 11 Jan 15 Posts: 18 Credit: 875,133 RAC: 1,994 |
To the admins: I've written about this several times and gotten ZERO response. In early May the WU run times on Android dramatically increased. A 1.4 ghz tablet takes at least 50 hours to run and that is within a 60 hour deadline. 60 hours is 5 days. That means if the tablet only runs 8 hours a day, it's impossible to meet the deadlines. BOINC is not designed as a 24/7 project. It's designed to run on UNUSED time. In this example, the device would have to be at least 90% charged and plugged in at least 10 hours a day. If this were a phone that would a bit of a hard sell. Someone leaves at work at 6am, starts work at 7 and gets at 4, runs some errands, gets home about 6pm and plugs it in right away. That means the phone has to charge up to 90% before it can even start crunching. After being used all day, that's probably at least a couple of hours. That's 10 hours at best a day. Last time I checked, the WUs actually to be running a little longer so we're looking closer to 55 hours. So what's the point of having an Android client if the work is just getting tossed? It's just a waste of everybody's time... |
Send message Joined: 9 Jun 12 Posts: 584 Credit: 52,667,664 RAC: 0 |
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Send message Joined: 11 Jan 15 Posts: 18 Credit: 875,133 RAC: 1,994 |
I am sorry, I will look at it as soon as possible and either extend the deadline or create new shorter tasks for android app but this is more difficult way. Either the client or the work changed because as I previously noted, it wasn't this long before. SETI@home for comparison is shorter although they can take over a day's time too. You might try double-checking you compiled with all the ARM optimizations. It's my understanding that those can make a significant difference. |
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Project Admins Don't Understand BOINC