Support for OSX
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Send message Joined: 24 Feb 13 Posts: 5 Credit: 1,135,680 RAC: 0 |
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Send message Joined: 9 Jun 12 Posts: 584 Credit: 52,667,664 RAC: 0 |
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Send message Joined: 24 Feb 13 Posts: 5 Credit: 1,135,680 RAC: 0 |
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Send message Joined: 19 Jun 12 Posts: 221 Credit: 623,640 RAC: 0 |
Last modified: 2 Mar 2013, 8:00:18 UTC Searching for 'mac linux cross compiler' I found some info that may be relevant or absolutely useless: (of course you may already know all that; and I barely know something about Linux and almost nothing for Mac OS) Installation of Linux-hosted Cross-Compilers and Libraries targeting Microsoft Windows and Mac OS X http://www.sandroid.org/imcross/ "What is IMCROSS? IMCROSS is a simple, scripted method of installing cross-compilers and cross-compiled libraries on a Linux (or possibly other *nix) system, so that you can develop programs targeted to run on Microsoft Windows and Mac OS X at the same time and in the same environment as you develop Linux versions of those programs." (after reading some parts of the page I can't say it looks 'simple' for me; page is very long) Cross-Compiling on Linux for Mac OS X 10.3 - 10.5 (PPC and Intel) http://devs.openttd.org/~truebrain/compile-farm/apple-darwin9.txt Cross compiling http://wiki.freepascal.org/Cross_compiling http://wiki.freepascal.org/Cross_compiling_OSX_on_Linux Tutorial : cross-compile from Linux to Mac OS X (Vala) http://www.tarnyko.net/en/?q=node/9 - ALF - "Find out what you don't do well ..... then don't do it!" :) |
Send message Joined: 8 Jan 13 Posts: 39 Credit: 71,028,120 RAC: 0 |
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Send message Joined: 13 Oct 12 Posts: 2 Credit: 2,641,560 RAC: 0 |
I can not understand your OS priority list. Check out the latest Market share for both IOS and OSX on Wikipedia: http://en.wikipedia.org/wiki/Usage_share_of_operating_systems OSX has 7% (and some serious CPU grunt in that 7%) IOS has 24% Android has 6% (but almost all are smartphones which don't have nearly as much CPU grunt as most OSX machines) Linux has 1.4% - seriously OK makes sense that you have just introduced Windows (be prepared for a lot of support grief there) but why not OSX??? I have been patiently waiting for OSX support for over a year. I am using all of my BOINC power on other projects whilst watching yours sit there @ 0 work done. Very frustrating because I think your project is of high value and would give it most of my CPUs if you supported OSX. We are a large market segment and a high proportion of "thinking people" compared to the Windows community. |
Send message Joined: 13 Oct 12 Posts: 2 Credit: 2,641,560 RAC: 0 |
I really think you should give this more serious consideration. See my Post about market share of OSX. I believe there are Cross compilers available (see another post on this subject) and Apple has aways been super supportive of Universities - providing low cost or free development environments and grants for projects. Just ask them! |
Send message Joined: 9 Jun 12 Posts: 584 Credit: 52,667,664 RAC: 0 |
Last modified: 8 Apr 2013, 16:22:03 UTC The wikipedia link is for usage of various OS on PC and mobile phones, not usage of BOINC of them. There are other numbers. But as I have already written, I don't have any Apple hardware. If I would use cross-compiller I couldn't test it and I can't release something without proper testing. I've checked the links about cross compilling but without experience with the specific hardware I can't be sure that it will work on real MacOS or iOS. There is possibility that I will have access to Apple in a short time so I'll try but until that I can't do anything. |
Send message Joined: 15 Feb 13 Posts: 5 Credit: 16,515,360 RAC: 0 |
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Send message Joined: 9 Jun 12 Posts: 584 Credit: 52,667,664 RAC: 0 |
Last modified: 10 Apr 2013, 9:08:37 UTC |
Send message Joined: 15 Feb 13 Posts: 5 Credit: 16,515,360 RAC: 0 |
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Send message Joined: 15 Feb 13 Posts: 5 Credit: 16,515,360 RAC: 0 |
And here is Vmware tools (file vmware-tools-repo-SLES11.0-9.0.1-2.x86_64.rpm): http://rpm.pbone.net/index.php3/stat/4/idpl/19517185/dir/other/com/vmware-tools-repo-SLES11.0-9.0.1-2.x86_64.rpm.html This is driver for guest os, for better screen resolution and lower cpu usage. |
Send message Joined: 9 Jun 12 Posts: 584 Credit: 52,667,664 RAC: 0 |
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Send message Joined: 15 Feb 13 Posts: 5 Credit: 16,515,360 RAC: 0 |
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Send message Joined: 15 Feb 13 Posts: 5 Credit: 16,515,360 RAC: 0 |
You need a license only if you want to sell applications through the Mac App Store. Maybe you need an account at Apple Developer Center, where you will get developer id and key to download the SDK. I created an application for the iPad and test it on my iPad, but I can not sell it without a license through the AppStore. |
Send message Joined: 19 Jun 12 Posts: 2 Credit: 3,840 RAC: 0 |
The MacOS Xcode, including the SDKs, is free. It's available from the App Store. Also there are several gcc ports available, too. Could I help you to port a MacOS application? I have several MacOS installations here, and expirance in porting BOINC applications for different BOINC projects. |
Send message Joined: 19 Jun 12 Posts: 21 Credit: 107,293,560 RAC: 0 |
I'll compile a new binary for OSX. It'll be available for download tomorrow. Do we need both sse3 and avx ? Join BOINC United now! |
Send message Joined: 9 Jun 12 Posts: 584 Credit: 52,667,664 RAC: 0 |
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Send message Joined: 19 Jun 12 Posts: 21 Credit: 107,293,560 RAC: 0 |
Great, thanks. Yes, both. And what about SSE2? I have no view of current CPUs on Mac. No need for SSE2 since all macs have at least sse3 available. Join BOINC United now! |
Send message Joined: 21 Dec 12 Posts: 176 Credit: 136,462,135 RAC: 9 |
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