Support for OSX


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Profile VeganBilly

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Message 932 - Posted: 28 Feb 2013, 4:37:35 UTC
I just bought my wife a brand new iMac and have a ton of processing power to devote to the project; however, you don't support OSX. Would you please do so? Pretty please?
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Profile Kyong
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Message 934 - Posted: 28 Feb 2013, 13:00:32 UTC
We are not going to support Mac OS, I don't have any and there are more troubles, I think the development tools aren't free, at least I didn't find free SDK when I had access to one Macbook. So I can't do any porting of the app.
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Message 938 - Posted: 2 Mar 2013, 5:42:48 UTC
Bummer. Makes sense, though. Just a shame for our brand new Mac to go to waste in regards to this project. I'm running Asteroids on my other machines, though. Thanks.
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Message 940 - Posted: 2 Mar 2013, 7:43:33 UTC - in response to Message 934.  

Last modified: 2 Mar 2013, 8:00:18 UTC

Searching for 'mac linux cross compiler' I found some info that may be relevant or absolutely useless:
(of course you may already know all that; and I barely know something about Linux and almost nothing for Mac OS)

Installation of Linux-hosted Cross-Compilers and Libraries targeting Microsoft Windows and Mac OS X
http://www.sandroid.org/imcross/

"What is IMCROSS?
IMCROSS is a simple, scripted method of installing cross-compilers and cross-compiled libraries on a Linux (or possibly other *nix) system, so that you can develop programs targeted to run on Microsoft Windows and Mac OS X at the same time and in the same environment as you develop Linux versions of those programs."

(after reading some parts of the page I can't say it looks 'simple' for me; page is very long)


Cross-Compiling on Linux for Mac OS X 10.3 - 10.5 (PPC and Intel)
http://devs.openttd.org/~truebrain/compile-farm/apple-darwin9.txt

Cross compiling
http://wiki.freepascal.org/Cross_compiling
http://wiki.freepascal.org/Cross_compiling_OSX_on_Linux

Tutorial : cross-compile from Linux to Mac OS X (Vala)
http://www.tarnyko.net/en/?q=node/9





- ALF - "Find out what you don't do well ..... then don't do it!" :)
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Message 977 - Posted: 11 Mar 2013, 20:53:12 UTC
I think GPU App is more important than OS X App at this moment.

Paralels SW with Windows could be temporary solution for your case.

p.
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Message 1024 - Posted: 1 Apr 2013, 23:25:56 UTC
I can not understand your OS priority list.
Check out the latest Market share for both IOS and OSX on Wikipedia:
http://en.wikipedia.org/wiki/Usage_share_of_operating_systems

OSX has 7% (and some serious CPU grunt in that 7%)
IOS has 24%
Android has 6% (but almost all are smartphones which don't have nearly as much CPU grunt as most OSX machines)
Linux has 1.4% - seriously

OK makes sense that you have just introduced Windows (be prepared for a lot of support grief there) but why not OSX???

I have been patiently waiting for OSX support for over a year. I am using all of my BOINC power on other projects whilst watching yours sit there @ 0 work done. Very frustrating because I think your project is of high value and would give it most of my CPUs if you supported OSX.

We are a large market segment and a high proportion of "thinking people" compared to the Windows community.
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Message 1025 - Posted: 1 Apr 2013, 23:32:12 UTC - in response to Message 934.  
I really think you should give this more serious consideration. See my Post about market share of OSX.
I believe there are Cross compilers available (see another post on this subject) and Apple has aways been super supportive of Universities - providing low cost or free development environments and grants for projects. Just ask them!
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Message 1047 - Posted: 8 Apr 2013, 16:20:29 UTC

Last modified: 8 Apr 2013, 16:22:03 UTC
The wikipedia link is for usage of various OS on PC and mobile phones, not usage of BOINC of them. There are other numbers.
But as I have already written, I don't have any Apple hardware. If I would use cross-compiller I couldn't test it and I can't release something without proper testing. I've checked the links about cross compilling but without experience with the specific hardware I can't be sure that it will work on real MacOS or iOS. There is possibility that I will have access to Apple in a short time so I'll try but until that I can't do anything.
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Message 1050 - Posted: 9 Apr 2013, 21:43:33 UTC
Try to use VMware to simulate Mac OS. But I think that the GPU app would be better.
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Message 1051 - Posted: 10 Apr 2013, 9:07:59 UTC

Last modified: 10 Apr 2013, 9:08:37 UTC
I tried but I didn't find any working image of MacOS.
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Martin Tomasek

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Message 1111 - Posted: 15 Apr 2013, 13:58:06 UTC - in response to Message 1051.  
This works perfectly:

http://thepiratebay.se/torrent/7301727/Mac_OS_X_Lion_10.7.4_VMware_Image

Preinstalled, root password is empty.
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Message 1113 - Posted: 15 Apr 2013, 14:22:46 UTC - in response to Message 1051.  
And here is Vmware tools (file vmware-tools-repo-SLES11.0-9.0.1-2.x86_64.rpm):

http://rpm.pbone.net/index.php3/stat/4/idpl/19517185/dir/other/com/vmware-tools-repo-SLES11.0-9.0.1-2.x86_64.rpm.html

This is driver for guest os, for better screen resolution and lower cpu usage.
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Message 1114 - Posted: 15 Apr 2013, 14:56:19 UTC
Thanks, I will try it. Is there SDK in the image? I think that SDK for MacOS isn't free.
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Martin Tomasek

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Message 1115 - Posted: 15 Apr 2013, 16:12:36 UTC - in response to Message 1114.  
I think it will work. SDK is free to download via Xcode. I do not know exactly what you need, I got it for learning Iphone / Ipad apps and it works ok.
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Message 1116 - Posted: 15 Apr 2013, 16:32:10 UTC - in response to Message 1114.  
You need a license only if you want to sell applications through the Mac App Store. Maybe you need an account at Apple Developer Center, where you will get developer id and key to download the SDK.

I created an application for the iPad and test it on my iPad, but I can not sell it without a license through the AppStore.
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Message 1139 - Posted: 21 Apr 2013, 0:17:26 UTC
The MacOS Xcode, including the SDKs, is free. It's available from the App Store.
Also there are several gcc ports available, too.

Could I help you to port a MacOS application? I have several MacOS installations here, and expirance in porting BOINC applications for different BOINC projects.
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Message 1971 - Posted: 25 Oct 2013, 15:00:36 UTC
I'll compile a new binary for OSX.
It'll be available for download tomorrow.

Do we need both sse3 and avx ?

Join BOINC United now!
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Message 1972 - Posted: 25 Oct 2013, 15:48:27 UTC
Great, thanks. Yes, both. And what about SSE2? I have no view of current CPUs on Mac.
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Message 1973 - Posted: 25 Oct 2013, 15:54:16 UTC - in response to Message 1972.  
Great, thanks. Yes, both. And what about SSE2? I have no view of current CPUs on Mac.


No need for SSE2 since all macs have at least sse3 available.


Join BOINC United now!
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Message 1974 - Posted: 25 Oct 2013, 17:14:01 UTC - in response to Message 1973.  
Superb. Thanks.
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Message boards : Wish list : Support for OSX