Posts by mikey

61) (Message 4562)
Posted 10 Jul 2015 by Profile mikey
Post:
Thanks for answering. Yes it is running Android. The only project that sends it WU's at the moment is Collatz. So, if they can manage it why can't other projects?


Each project has to have their own programmer to write their app, few actually share, probably for secrecy reasons. This means that the project must know someone who can do it and will do it for free, or nearly free, as there is not alot of money at most projects. Asteroids is mostly a one man show, he does have some friends that help him out, but he is mostly THE guy.

Collatz tends to be a proof of concept project for stuff, it is usually on the bleeding edge of new stuff before it gets rolled out to the other projects as they chose to do it or not.
62) (Message 4533)
Posted 21 Jun 2015 by Profile mikey
Post:
I noticed on my Intel Core i5-2520M that the WUs are running about 3 hours. I'm wondering if the long WUs on Android are due to (lack of) optimizations? I'm running a test to see if they are still running that long...


Each project uses its own programmers, most do not share them, so yes it's quite possible it is not fully optimized. Multiple programmers can mean paying multiple people and most programmers tend to be really good at one platform and okay at the others, if they even do them.
63) (Message 4532)
Posted 21 Jun 2015 by Profile mikey
Post:
I've upgraded

Still happening


Then it's probably not you, if the error rate is too high there are other fish in the sea. Most projects have errors, none are perfect 100% of the time, some have upto 15% errors as they work on the apps.

On you XP machine you have 25 errors and 62 valid units, BUT 99% of the errors were caused by the project, not you!

On the Win7 machine you have 1047 valid units and only a total of 17 problem units, with again some of those being project related. Are you using the gpu to crunch at another project? If so are you leaving at least one cpu core free just to feed the gpu?
64) (Message 4524)
Posted 19 Jun 2015 by Profile mikey
Post:
Hi, could you pls manage that only 80-90% of the GPU is used like GPUGRID does? I can´t watch YT when 100% is used :(
Right @ the moment I have to block your projects when I want to watch Netflix or YouTube... that´s a waste of GPU-Power for you :(


Each project is different, some people want the near 100% usage, others like you want it a bit less. Boinc is designed to run when you aren't using the pc, you are not running it that way, neither are most people btw.
65) (Message 4517)
Posted 18 Jun 2015 by Profile mikey
Post:
My Asteroids account shows a total of 1379 work units, of which there are 811 valid ones, 11 invalid and 548 errors.

How can that be? why would 40% of my WUs be invalid or errors? Of my other projects, SETI, which I have been crunching for nearly ten years, has never shown any invalid WUs or errors at all. My POGS account shows 5 invalid WUs.

So what is it about Asteroids that causes 40% of my work to be in vain and discounted?

S. Gaber
Oldsmar, FL


MOST of your errors are 'download errors' and that has been an ongoing problem here and there is nothing you can do about it. Some of your other errors could be because you are using an older version of Boinc and not the latest 'release version' of 7.4.42. You are using version 7.4.27, there have been some changes, but I am not positive they are affecting your results, but to be safe upgrade and see if some of the errors go away.
66) (Message 4511)
Posted 15 Jun 2015 by Profile mikey
Post:
You missed my point. Was asking why this happens:

81879965 130945 10 Jun 2015, 14:00:50 UTC 10 Jun 2015, 14:13:58 UTC Fertig und Bestätigt 277.56 275.21 480.00 Period Search Application v102.10 (sse2)
...
82779390 8111 10 Jun 2015, 14:02:46 UTC 11 Jun 2015, 5:14:43 UTC Fertig und Bestätigt 829.62 3.97 480.00 Period Search Application v101.12 (cuda55)

5min on CPU (1/30 normal time)
14min on GPU (1/2 normal time)

Yet granted full credits. If its normal, all good. Just wanted to point out that this happens. And if there is a way, it would be better to sent these types to CPU only.


I believe every workunit is EXACTLY the same, a workunit is a workunit until a pc asks for some, then depending on what it asks for the ones they get are labeled as such for security purposes. So if your cpu asks for units you get units labeled for your cpu, but the exact same unit could have been labeled for an opencl or cuda gpu instead if that request came in first.

So 'it's normal' what you are seeing.
67) (Message 4506)
Posted 12 Jun 2015 by Profile mikey
Post:
I have noticed that additionaly to the standart WUs there are some taking only half the time of normal ones. When looking at the tasks iv seen that the short ones get done considerable faster on a CPU.

http://asteroidsathome.net/boinc/workunit.php?wuid=33184009
http://asteroidsathome.net/boinc/workunit.php?wuid=33169868

when normally it is the other way arround

http://asteroidsathome.net/boinc/workunit.php?wuid=33186856
http://asteroidsathome.net/boinc/workunit.php?wuid=33172334

Why is that and isnt there a way to sent the "short" WUs only to CPUs. The GPUs seem a bit wasted on those.

Greetings


I believe all the units are the same here, meaning there aren't any short or long units. Your gpu is very fast and very new, that could be alot of why it seems 'wasted here' doing the workunits. Alot of us have much older gpu's and the project needs to support us too, as we are there bread and butter. All projects deal with how to cut off old hardware, and/or make new units that better support the capabilities of the newer and much faster hardware. Projects appreciate your hardware as it just flies thru the units, whereas mine tended to be alot slower.
68) (Message 4497)
Posted 7 Jun 2015 by Profile mikey
Post:
Can you help me to understand something more about this?

It has been my understanding that boinc is supposed to balance CPU usage to the percentages configured in a users preferences.
I have mine set for 75% seti and 25% asteroids, and it shows as such on the projects screen. I also have it saving only one day cache, so it should be in balance even on the daily credits.

Yet after over a week of running with this machine at those settings, boinc is still downloading and giving priority to asteroids. Asteroids is far ahead of seti on total credits, almost 500,000 for asteroids, compared to only 340,000 for seti; and has moved ahead by a more than a 2:1 ratio on user and host averages as well.

I stand by my initial comment, and the title of this thread, that A@H is hogging the CPU time. I have determined that (at least in my case) it cannot be run concurrently with seti on the same machine. The two projects do not play nice in the same sandbox.

It seems your earlier comment about using different machines for each project is almost a necessity and since I cannot dedicate one machine to each I have to select one as priority. SETI wins.

BTW. the forum seems to allow posting images, but I have not figured out the trick yet. Were I able to do so I would post the images that show the manager stats revealing the hogging in real time.


Is BU running on the cpu too? All of this on the same machine? That could be the problem. I too run BU but only use miners, but still need to keep a cpu core free just to feed them, just like I do for the gpu's I have.

When I look at your average credit it says Seti is at 5162, BU is at 5147 and Asteroids is at 2670, are you running them all on the same machine? If so your 75% and 25% numbers are being skewed by BU.



NO. BU is running on a windows box that only has one processor and has been kept separate from both seti and asteroids. I found that BU would not even get or run any units on my linux boxes, so have one dedicated only to BU.

I think you reversed the credits there for seti and asteroids. :-)
As of today my averages are
Bitcoin Utopia 8,055
Asteroids@home 5,765 6,398*
SETI@home 2,821 2,917*
the number with the * is shown as recent averages on my accounts.


Sorry

With all the testing/changing/etc that I have done, I have one machine limited to seti only (4 processors), one running both seti and asteroids (4 processors) and one dedicated to BU only.
My laptop running seti only seems to always hog the processors for asteroids if I allow it to run both.
The desktop running both (that machine I just started using about a month ago) has settled down and recently is playing nice and uses one core for asteroids and 3 for seti, just as I would expect with the 25/75% split I configured, except it seems to be based on cpu cycles on that machine, not related to total credits, machine averages, user averages, or anything else that would seem logical.

I have no clue how long a time period is used to determine the resource share,


DAILY

but it must be considerable since the other machine refuses to share, and I don't have the patience to wait it out and see if it would eventually stabilize. I did wait a full week and that machine only ran asteroids units the entire time. It had a seti unit that it put on hold (waiting to run) that just sat there until I stopped asteroids again on that machine.


Boinc was never designed to be run 24/7 at 100% of the cpu usage in a pc, it was designed to use SPARE cpu clock time, NOT be the primary program running on a pc. Therefore it doesn't act like we want it too all the time. And no Dr A isn't going to change that anytime soon, he is still trying to get grant monies based on his original model as I described it.

Notice both averages are climbing and that the spread between the averages is still growing even with only one core running asteroids and 7 running seti. That by itself makes it clear that credits have no bearing on how boinc figures resource share.


Again DAILY average credits, not anything the stats sites come up with. As for one cpu core running Asteroids and 3 running Seti, that is just a right now thing, it will change again. Percentages is NOT related to cpu core usage.

As I think I said before as you are doing with your BU machine, the best thing is to put each project on its own machine, that way each can run at the 100 percent with no interference from the other projects. That's how people like me end up with 15 pc's in our home running Boinc.
69) (Message 4491)
Posted 3 Jun 2015 by Profile mikey
Post:
sorry I clicked post twice
70) (Message 4490)
Posted 3 Jun 2015 by Profile mikey
Post:
Can you help me to understand something more about this?

It has been my understanding that boinc is supposed to balance CPU usage to the percentages configured in a users preferences.
I have mine set for 75% seti and 25% asteroids, and it shows as such on the projects screen. I also have it saving only one day cache, so it should be in balance even on the daily credits.

Yet after over a week of running with this machine at those settings, boinc is still downloading and giving priority to asteroids. Asteroids is far ahead of seti on total credits, almost 500,000 for asteroids, compared to only 340,000 for seti; and has moved ahead by a more than a 2:1 ratio on user and host averages as well.

I stand by my initial comment, and the title of this thread, that A@H is hogging the CPU time. I have determined that (at least in my case) it cannot be run concurrently with seti on the same machine. The two projects do not play nice in the same sandbox.

It seems your earlier comment about using different machines for each project is almost a necessity and since I cannot dedicate one machine to each I have to select one as priority. SETI wins.

BTW. the forum seems to allow posting images, but I have not figured out the trick yet. Were I able to do so I would post the images that show the manager stats revealing the hogging in real time.


Is BU running on the cpu too? All of this on the same machine? That could be the problem. I too run BU but only use miners, but still need to keep a cpu core free just to feed them, just like I do for the gpu's I have.

When I look at your average credit it says Seti is at 5162, BU is at 5147 and Asteroids is at 2670, are you running them all on the same machine? If so your 75% and 25% numbers are being skewed by BU.
71) (Message 4473)
Posted 29 May 2015 by Profile mikey
Post:
An update on this, though still far from stabilized.
I let it crunch through the units already here, and today, after working through about 3 days of Seti work units already on the system, this machine finally downloaded 4 Asteroids units, promptly put the 4 Seti units already in progress on hold, and is now working through the new Asteroids units, using all 4 processors.
Oh, did I mention that one of the processors is dedicated to the VM I have running, so it actually is running 4 work units on 3 processors -- go figure. Sure does keep all the processors busy though - LOL. Don't know what effect that will have on averages or total throughput yet.


There is just no way to make Boinc crunch some of both kinds of units all the time, it is trying to even out the Recent Daily Credits and with different deadlines, credits being awarded etc, etc what you are seeing is normal.

Now why it's crunching 4 units on 3 cores I have no idea, unless you have Boinc setup to use all of your cpu cores and start the VM after Boinc is up and running. IF that's what you are doing trying changing Boinc to only use 3 of the 4 cpu cores, in the Boinc Manager, and then next time you reboot the pc only 3 units should run at a time, reserving the other core for your VM.
72) (Message 4469)
Posted 26 May 2015 by Profile mikey
Post:
The reason your units are running at 'high priority' is because Boinc thinks if it doesn't run those units NOW they won't be finished prior to their deadline. One solution would be to reduce your cache settings to just one or two days, that way with projects having a seven day deadline you should never see the 'high priority' crunching again. My pc cache settings are 0.50 for the first box and 0.25 for the 2nd box, that way I have about a one day cache and never see the 'high priority' crunching takeover.

The varying deadlines at the different projects is a long standing problem in Boinc, one project has a 7 day deadline for it's units while another project has a 3 day deadline. Trying to manage multiple projects with widely varying deadlines on a single pc is why alot of us went to multiple pc's, that way we can run one project on each pc. Or we can put all of our pc's on one project and quickly crunch alot of units.


Thanks for the reply.

I will try reducing the cache to one day and see if that changes the behavior.
I was previously in an area where I had only intermittent connectivity and to keep the machine busy I set the cache to 6 days. Now that I have much better connectivity I can try lowering the setting and see what happens.


That is a problem for alot of people, the lack of a good consistent connection, I am glad yours is not much better!

Your comment about the deadlines seems to support what I had already surmised in that it was the likely cause of the problem. The size of my cache both earlier and now would seem to support that premise. However, I will have to process and reduce the current cache before I can really see what the usage balances out to. Will see what happens and let you know.


You could abort some of the units if it is causing a huge problem, but just crunching thru them is best if you can. I am interested in the outcome of this.
73) (Message 4462)
Posted 25 May 2015 by Profile mikey
Post:
I previously was running both Seti and Asteroids on my PC, and found that often Asteroids would take over the entire PC (4 processors) for days at a time while running work units at "high priority". My preferences were set to share work equally. I then stopped processing A@H work units because it was starving the S@H project.
-
Recently I put a new PC in service (4 more processors) and tried setting the shares to allow A@H to use 25% of the CPUs and S@H to use 75% of the CPUs.
-
I found that with just 20 work units downloaded on one PC A@H now has taken over the entire machine and is running 4 work units at "high priority" with the previously running seti work units as "waiting to run"
-
I have noticed that all the work units from Asteroids have a deadline of 4 June, just 10 days away, while the Seti work units have deadlines from 6 June to 18 July. The only thing I can see that could be reasonably expected to cause the hogging of the CPUs by Asteroids is the short turn-around time imposed by the close-in deadlines on newly downloaded work.
-
Has anyone else experienced this type of hogging of their machines by A@H when running 2 or more projects?
-
I cannot reasonably share work between 2 projects when one hogs all the CPU time and starves the other. The situation currently has me manually restricting the work being done for Asteroids -- far from ideal.


Boinc doesn't work like that! Boinc tries to accommodate your 25% setting, for example, not thru actual crunching but by monitoring your recent daily credits and letting one project crunch more until it reaches that 25% setting on a daily basis. Give your pc some time and it WILL work itself out, barring any lack of units being available at one project or another, over time. Lack of units will just make the time frame longer.

The reason your units are running at 'high priority' is because Boinc thinks if it doesn't run those units NOW they won't be finished prior to their deadline. One solution would be to reduce your cache settings to just one or two days, that way with projects having a seven day deadline you should never see the 'high priority' crunching again. My pc cache settings are 0.50 for the first box and 0.25 for the 2nd box, that way I have about a one day cache and never see the 'high priority' crunching takeover.

The varying deadlines at the different projects is a long standing problem in Boinc, one project has a 7 day deadline for it's units while another project has a 3 day deadline. Trying to manage multiple projects with widely varying deadlines on a single pc is why alot of us went to multiple pc's, that way we can run one project on each pc. Or we can put all of our pc's on one project and quickly crunch alot of units.

What we want, but hasn't been made available as of yet, is the ability to crunch project A on X number of cpu cores and project B on some other cpu cores, with the cores being dormant if the project doesn't having any units. There are LOTS of other priorities right now, with the project percentage one being an ongoing work in progress.
74) (Message 4454)
Posted 18 May 2015 by Profile mikey
Post:
My Samsung Tab 4 completed the last few with elapse times between 39-49 hrs. So your time doesn't seem too outlandish.
Points awarded would be decent for Andriod if they would post to Boincstats.


You seem to have multiple accounts over time and pc's, when I look your name up in both Boincsats and FreeDC it comes up with multiple accounts for that name. Could they be accumulating on another account?

http://stats.free-dc.org/stats.php?page=search&proj=&team=&name=DadX&exact=N&cross=N

http://boincstats.com/en/stats/search/#DadX
75) (Message 4451)
Posted 16 May 2015 by Profile mikey
Post:
What is the average time for these tasks on Android?


Unless you find another user I don't have a clue how to find out.
76) (Message 4448)
Posted 15 May 2015 by Profile mikey
Post:
Nbody v1.5 looping. 5 min. task Im aborting after 4+ hours running 8 processers. I7, Win 7, 12 GB Ram, 2 TB HD.

Leelan Coin
leelan.coin@gmail.com

Name ps_nbody_5_12_15_orphan_sim_1_1431361804_27915_0
Workunit 823277835
Created 14 May 2015, 14:43:11 UTC
Sent 14 May 2015, 15:23:55 UTC
Report deadline 26 May 2015, 15:23:55 UTC
Received ---
Server state In progress
Outcome ---
Client state New
Exit status 0 (0x0)
Computer ID 605363
Run time
CPU time
Validate state Initial
Credit 0.00
Device peak FLOPS 32.39 GFLOPS
Application version MilkyWay@Home N-Body Simulation v1.50 (mt)
Stderr output


This is Asteroids NOT MilkyWay, you might want to post your problems on the MW forums.
77) (Message 4437)
Posted 10 May 2015 by Profile mikey
Post:
for whatever reason the charger - is responding to the crunching load ; ans is working Ok


+1
78) (Message 4432)
Posted 9 May 2015 by Profile mikey
Post:
I just completed my first task for Asteroids @ home, but it took a whopping 59 hours. For Android, is that too long?


It validated so not too long for the project, but it does show how inefficient the ARM processor can be. What else were you doing with it while it was crunching? Did you leave it plugged in the whole time?
79) (Message 4428)
Posted 6 May 2015 by Profile mikey
Post:
Getting a lot of these recently

Used to be only in Rosetta and Seti, but now Asteroids as well

On the Seti forum, they said this was the result of a bug in BOINC

And idea what is going on here?

TIA


I see you are still at Boinc version 7.4.36, why not try upgrading to BOINC 7.4.42 and see if that helps any. It has been the 'release version' for a while now. If you want to be ahead of the curve you can try 7.5.0 but it is still in the testing phase and could cause problem, although I haven't seen any of them so far in the month or so I have been using it on 2 of my pc's. You can get any Boinc version here http://boinc.berkeley.edu/dl/?C=M;O=D
80) (Message 4411)
Posted 22 Apr 2015 by Profile mikey
Post:
It's not automatic. We have to prepare input files before so the script is automatic, but not it's starting. We have to run the script manually.


Ahhh thanks for the clarification.

Darn 6:30am and I already learned my one new thing for today, I guess the rest of the day will be boring.


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